Cheating the smart way :) – Thesis Film – Character Modelling Shay and Kodi

NewShayModel01NewShayModel03

Finally got the base model for both Shay and Kodi done. I’m quite glad with how it came out, all the edges and vertexs run smoothly along the body and there’s no creases in the model when smoothed. Now that I have this I can use the base model and copy it for modelling Kodi and because I have the base model I just need to add the details and features, which I have started with Shay already, adding the boot line, belt and brace.

NewShayModel04NewShayModel05

Advertisements

Pointy Trees – Thesis Film – Modelling Environments

Seen as I’m totally one with nature, I have created all these trees to take over Maya and take back the earth from the electronic savages, polluting the planet… I think this project has made me insane…

I’m a lot happier with the new style of the trees. They have a lot more character to them, and they’re not as clumped together as they were before. Although I have duplicated the trees in the scene to fill the space I Think I’ll only have a couple of rows of tree with a 2D plain with an image behind so I can save time when it comes to rendering, because if I have the amount of trees I already have in the space now then rendering will take forever. The same goes with the last scene in the film.

Also I used the new colour palette I created in Adobe Color and applied it the trees and environment, which looks a lot better than it did.

Tree Colour Pallette

 

FFFFFFF********************K!!!!!!!!!!!!!!!! – Thesis Film – Storyboard

After a lot discussions with tutors, peers and my inner demons, I’ve finally finished the rough, first version of my storyboard.

S01S02S03S04S05S06S07S08S09S10S11S12S13S14S15S16

Let me tell you this was a very strenuous process. Mostly because I’m terrible at storyboards, but also I felt I was doing too much than I needed to do, and was panicking that my story was going to be longer than I wanted it to be, and so I was constantly going back and altering things so it wouldn’t be as long. But never the less it’s done. and with it I can proceed with the animatic, so I can see if my story is not as long as I fear it to be, as well as to see if it all fits together and reads well, not only to me, but also to the audience.

Also I came across this useful website/blog – Ian Freer, illustrations by Olly Gibbs. 2017. The Camera Angles You Need To Know – Empire . [ONLINE] Available at: https://www.empireonline.com/movies/features/film-studies-101-camera-shots-styles/. [Accessed 22 November 2017]. Which talks and discuss the different types of shots that are used in film and other medias. This was helpful because whilst writing up each shot that I was using, I couldn’t remember which one was which plus also gave me some inspiration for some shots that I may change.

The boys are back – Thesis Film – Character Design/Mood-board/Colour Scheme

Finally got the new designs of Shay and Kodi inked and coloured up. I’m a lot happier with the designs now, definitely closer to what I originally wanted from the start. You can also notice that I have changed the colour of the boys clothes. This was because I thought that the original colours didn’t necessarily fit with the lighting that I wanted to achieve within the film. So they needed new colours, and not just random ones, ones that would match with the colour palette of my film.

Ref

Adventure Time Wiki. 2017. Image Fall-Off Path.jpg \ Adventure Time Wiki \ FANDOM powered by Wikia. [ONLINE] Available at: http://adventuretime.wikia.com/wiki/File:Hair_Fall-Off_Path.jpg [Accessed 28 November 2017]

To create the colour palette I opened up Adobe Color CC, and used one of the references that I used in one of my blogs to describe the type of lighting I wanted, and used the colour wheel to replicate the tree.Tree Colour Pallette

With the palette done, I whacked it into Photoshop and used the pen tool to adjust colour whilst keeping with the palette and applied it to the characters.

Into the woods – Thesis Film – Lighting Research

Looking at what lighting I want to achieve:

I spoke to Debra the other day about what research I should do for the blog, as I felt as if I needed to do some more research for the film but I didn’t know where to focus it. She told me do Visual Research into the environment of my film and talk about what I could include, what inspires me, why I want to include it, etc… as well as talk a bit more about the lighting.

Image result for firewatch screenshots

Campo Santo. 2017. Campo Santo. [ONLINE] Available at: http://blog.camposanto.com/post/131026941869/here-are-some-new-screenshots-from-firewatch-to. [Accessed 11 November 2017].

As I’ve said before the lighting I wanted to try and replicate is something similar to that of Firewatch. They have a nice Orange/Teal colour palette going on, and the lighting complements the outdoors theme of the game, but I feel as if it doesn’t quite fit the style of the characters that I have, unless I add a bit more detail to them which I don’t want to do.

Image result for firewatch screenshots

Beautiful Pixels. 2017. Firewatch — Pyromance • Beautiful Pixels. [ONLINE] Available at: https://beautifulpixels.com/mac/firewatch-review/. [Accessed 11 November 2017].

Image result for adventure time woods

Adventure Time Wik. 2017. Image – Bg Stock Woods.png \ Adventure Time Wiki \ FANDOM powered by Wikia. http://adventuretime.wikia.com/wiki/File:Bg_Stock_Woods.png . [Acessed 12 November 2017

So I decided to have a look at other examples, and eventually ended up looking at some images of the woods of Adventure Time, and seen as my style is very similar to AT I figured it’ll be a good example to replicate, and it looks easier to achieve as well.

Image result for adventure time woods

Adventure Time Wiki. 2017. Image – Hair Fall-Off Path.jpg \ Adventure Time Wiki \ FANDOM powered by Wikia [ONLINE] Available at: http://adventuretime.wikia.com/wiki/File:Hair_Fall-Off_Path.jpg [Accessed 12 November 2017].

Reference of people walking through Forests:

To help with how I’m going to make my trees as well as how dense I want the woodland to be, I going look at some examples of people walking in forest and woodlands just get an idea of how my characters are going to journey the woodland of my film.

Image result for people walking through the woods

A Walk through the Woods | SOLETOPIA. 2017. A Walk through the Woods | SOLETOPIA. [ONLINE] Available at: http://www.soletopia.com/2012/10/a-walk-through-the-woods/. [Accessed 11 November 2017].

One way I could approach is have them walking straight through woodland, have the trees very tall and skinny with a lot of bushy areas to block their view. But I feel as if this would be unnecessary and would take too much time to do.

Image result for characters walking through forest

Fanpop, Inc.. 2017. Post a character walking in as well as strolling through the woodland or forest – Anime Answers – Fanpop. [ONLINE] Available at: http://www.fanpop.com/clubs/anime/answers/show/516175/post-character-walking-well-strolling-through-woodland-forest. [Accessed 12 November 2017].

Another way I could approach it is a path cutting through the forest that the brothers can walk down. This was my original idea, and I’m going use it, but thanks to looking at some examples I know how dense to make the forests and what style of trees I can use.

 

Everybody FREEEEEEZ!!!! – Thesis Film – 3D Modelling/T-Poses

NEW-Shay T-Pose

Shay T-pose

Between my sessions of doing my Storyboard I’ve been drawing up the t-poses for my characters. This, in my opinion, is the best T-Poses that I’ve done so far as I’ve managed to level everything up to one another e.g. the front face shape and features being level to the side face.

This slideshow requires JavaScript.

With the T-poses done I’ve made a start to modelling Shay’s body. I’m by the time I’ve managed the basic shape of Shay’s full body I can use it to cheat a little bit and re-scale it to Kodi’s height, so it would save me time of having to create another model from scratch.

NEW-Kodi T-Pose

Kodi T-Pose

sdraobyrotS – Thesis Film – Storyboard

After completing my Story Beats for my film, I began to put together the Storyboard for the film. I started with the opening as it’s the most concrete, no need for additions, scene for the film. Blog-SB01

Blog-SB02Blog-SB03Blog-SB04Blog-SB05Blog-SB06

This is only a rough Storyboard but I’m quite happy with what I’ve got so far, I’m managing to convey the scenes well, as well as establishing the relationship between the characters, and I’m managing to keep a steady pace of cracking these out.

Tall trees – Thesis Film – Environment Creation/Lighting Tests

EnvironmentWIP.2-2

Render Test

So after creating the scene I made yesterday I decided to have a go at lighting, and see what it looks like. I spent a bit of time talking to Rob about what I’ve done and we couldn’t really get a great result. This was mostly due to the fact the trees being too bulky, which lead Rob to discuss about changing the designs of the trees to more tall skinny tress that will compliment the style of my characters. He told me to think about the what time of day it will be in the film, as the time can help set the mood of the characters. For example because my brothers are setting out on a journey, a morning setting would be more suited.

EnvironmentWIP.2-3

Making different sized trees 

Here’s some re-designs of the trees that I still need to work on. Not to say they don’t look good but they’re not really tall, skinny trees.

EnvironmentWIP.2-1

Looking at the tree textured 

Welcome to the FOREST!!! – Thesis Film – Environment/Modelling

EnvironmentWIP.1

Forest with Sky

I’m going to start making the environments for my film, seen as the story is near completion. I first started with the woodland in which we start the film.

EnvironmentWIP.2

Maya view. Tree split into sections

So far it’s been an easy process, just a lot of simple modelling and duplicating, but it’s looking good so far. I need to throw some lighting in there and see what it looks like, but yeah…

Related image

An Idea of what I could try to achieve with the Path – CGTrader. 2017. 3D asset Summer Forest | CGTrader. [ONLINE] Available at: https://www.cgtrader.com/3d-models/exterior/landscape/summer-forest. [Accessed 30 October 2017].

I’ve also had a look at some examples of forest environments. I like this one because as much as it has a simplistic it has a lot detail to it. If my current environment doesn’t work out I may try and tackle something like this.