Looking at what lighting I want to achieve:
I spoke to Debra the other day about what research I should do for the blog, as I felt as if I needed to do some more research for the film but I didn’t know where to focus it. She told me do Visual Research into the environment of my film and talk about what I could include, what inspires me, why I want to include it, etc… as well as talk a bit more about the lighting.As I’ve said before the lighting I wanted to try and replicate is something similar to that of Firewatch. They have a nice Orange/Teal colour palette going on, and the lighting complements the outdoors theme of the game, but I feel as if it doesn’t quite fit the style of the characters that I have, unless I add a bit more detail to them which I don’t want to do. So I decided to have a look at other examples, and eventually ended up looking at some images of the woods of Adventure Time, and seen as my style is very similar to AT I figured it’ll be a good example to replicate, and it looks easier to achieve as well. Reference of people walking through Forests:
To help with how I’m going to make my trees as well as how dense I want the woodland to be, I going look at some examples of people walking in forest and woodlands just get an idea of how my characters are going to journey the woodland of my film.One way I could approach is have them walking straight through woodland, have the trees very tall and skinny with a lot of bushy areas to block their view. But I feel as if this would be unnecessary and would take too much time to do. Another way I could approach it is a path cutting through the forest that the brothers can walk down. This was my original idea, and I’m going use it, but thanks to looking at some examples I know how dense to make the forests and what style of trees I can use.