2015 vs 2018

So myself, Jegor and Max did another challenge between ourselves. The challenge was to draw something that we did ages ago, and I chose to do the Elizabeth drawing that I did in my first year. I’m quite pleased with the turn out, I can definitely see the progression I’ve made over the past 3 years.


FFFFFFF********************K!!!!!!!!!!!!!!!! – Thesis Film – Storyboard

After a lot discussions with tutors, peers and my inner demons, I’ve finally finished the rough, first version of my storyboard.


Let me tell you this was a very strenuous process. Mostly because I’m terrible at storyboards, but also I felt I was doing too much than I needed to do, and was panicking that my story was going to be longer than I wanted it to be, and so I was constantly going back and altering things so it wouldn’t be as long. But never the less it’s done. and with it I can proceed with the animatic, so I can see if my story is not as long as I fear it to be, as well as to see if it all fits together and reads well, not only to me, but also to the audience.

Also I came across this useful website/blog – Ian Freer, illustrations by Olly Gibbs. 2017. The Camera Angles You Need To Know – Empire . [ONLINE] Available at: https://www.empireonline.com/movies/features/film-studies-101-camera-shots-styles/. [Accessed 22 November 2017]. Which talks and discuss the different types of shots that are used in film and other medias. This was helpful because whilst writing up each shot that I was using, I couldn’t remember which one was which plus also gave me some inspiration for some shots that I may change.

The boys are back – Thesis Film – Character Design/Mood-board/Colour Scheme

Finally got the new designs of Shay and Kodi inked and coloured up. I’m a lot happier with the designs now, definitely closer to what I originally wanted from the start. You can also notice that I have changed the colour of the boys clothes. This was because I thought that the original colours didn’t necessarily fit with the lighting that I wanted to achieve within the film. So they needed new colours, and not just random ones, ones that would match with the colour palette of my film.

Adventure Time Wiki. 2017. Image Fall-Off Path.jpg \ Adventure Time Wiki \ FANDOM powered by Wikia. [ONLINE] Available at: http://adventuretime.wikia.com/wiki/File:Hair_Fall-Off_Path.jpg [Accessed 28 November 2017]
To create the colour palette I opened up Adobe Color CC, and used one of the references that I used in one of my blogs to describe the type of lighting I wanted, and used the colour wheel to replicate the tree.Tree Colour Pallette

With the palette done, I whacked it into Photoshop and used the pen tool to adjust colour whilst keeping with the palette and applied it to the characters.

Everybody FREEEEEEZ!!!! – Thesis Film – 3D Modelling/T-Poses

NEW-Shay T-Pose
Shay T-pose

Between my sessions of doing my Storyboard I’ve been drawing up the t-poses for my characters. This, in my opinion, is the best T-Poses that I’ve done so far as I’ve managed to level everything up to one another e.g. the front face shape and features being level to the side face.

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With the T-poses done I’ve made a start to modelling Shay’s body. I’m by the time I’ve managed the basic shape of Shay’s full body I can use it to cheat a little bit and re-scale it to Kodi’s height, so it would save me time of having to create another model from scratch.

NEW-Kodi T-Pose
Kodi T-Pose

Back to the drawing board… Kind of – Thesis Film – Concept/World Building/Shay Modelling

I had a discussion the other day with my tutor Andy, regarding my post from Monday (Let me Inspire you – Thesis Film – Inspiration Research) and it’s connection to the style of the characters I’ve created (Gimme a Hand – Thesis Film – Modelling Shay/Kodi. Finished Concept.).

Within in my last post I talked about what my influences were in the terms of what of characters style and the lighting I wanted to achieve. And Andy brought up how the characters I made, had no connection to my influences, which was “a shame” because he thought that the influences that I used were really good. He then moved onto understanding the world I was trying to build asking me When is it? Where is it? How does it relate to your characters objective? etc… Which I really couldn’t answer because I didn’t really build up the world fully. I knew that the area that my characters grew up in was to be in the countryside, but besides that I haven’t done much.

After some awkward realisation silences, Andy told me to do some world building as well as to re-style my characters, not to change them, but so that they look like they’re taking influence from my inspirations.

List of ideas for the World

So I started with the world building and I began to look into some of the popular era’s of the world from western to eastern culture, and I got pretty fixed on the middle ages as I felt it was best suited for Fantasy element I wanted for the world, but it was something that was done a million times before, and so I kind of wanted to push it into the future a little bit, a time just before the industrial era, and perfect era was the renascence, I won’t dive too much into it but I’ll say I like the idea of having magic and the science of the time influence the early stages of the industrial era, plus I do like some of fashion of the time period, also some country landscape and villages are good references for building the boys Home. Andy also gave me a suggestion of maybe looking into Greek mythology to relate it to the “Hero” aspect of my film, which is a good area I could explore, like for example I could have Greek myths carved into some of the walls of the temple.


My attempt of drawing some of Noelle Stevenson’s Art

Looking towards redesigning my characters, I first needed to have a go replicating the style. I started by drawing some of the art that Noelle had already done.

Trying to replicate the style with different characters

After this I then began to draw characters from some of my favourite characters from Anime’s and Shows in her style. I even did a drawing of me.

Re-Designing Shay and Kodi

Once I was comfortable with drawing her style I then began to apply the style to my two characters.

Re-Designing Shay and Kodi

So far so good I’m not 100% happy with the look of Kodi, as I’m trying to replicate his clothes to the two era’s that influenced my world, as well as change his hairstyle, though I might just got back to a buzz-cut. As for Shay I’m more pleased, I’ve given him a new haircut as well as bulked him down, he still has the same clothes, but that’s not much of an issue. I’m continue the re-designs until I’m satisfied. Which will hopefully be done before the Pitch on Friday.

Gimme a Hand – Thesis Film – Modelling Shay/Kodi. Finished Concept.

Update for Modelling Shay: I’ve finished modelling the hand of Shay. It fits well and it looks good smoothed. Though Debra raised up an interesting question about the positioning of Shay’s arm, and whether it was better positioning to an actual T-pose. I argued to say that I have seen 3D characters in the similar pose, so I assumed it would be okay either way, if there are any problems when it comes to rigging I can always go back and change it.

Shay and Kodi Final
Shay and Kodi Concept Art

Shay and Kodi Concept Finished: I’ve also finished up the concept art for Shay and Kodi. I’m quite pleased with it the combination of the Line Art, Colours and Shading have complimented each other well. There’s a bit of missing shading on Shay’s right foot, but I’m overall pleased with the end result. I’ve also emailed the file to my lectures to see if they can put it up in our 3rd Year wall, seen as they’re in desperate need for art.

Colours!!! – Thesis Film – Concept Art/Research

WIP2 - Shay and Kodi

So far I’m making some good progress on the concept piece. I’ve managed to add colour to the characters, and now I just need to add the shading and highlights.

I did run into some issues though. I couldn’t figure out what colours to give each of my characters, as I didn’t want to just give them random colours to make them look “cool”, I wanted them to have meaning behind them, as well as give the audience an idea of what each of the brothers personalities are. So I did a little bit of research in ‘Colours and their meanings’ and pulled up this website – Color Wheel Pro: Color Meaning. 2017. Color Wheel Pro: Color Meaning. [ONLINE] Available at: http://www.color-wheel-pro.com/color-meaning.html. [Accessed 11 October 2017]. There I read through each colour and their meanings, and try to see which ones best represented Shay and Kodi.

I started with Shay, who is a strong, courageous and intelligent young man, who cares and looks after his younger brother, but has a knack for losing his temper and getting angry in some situations. Looking at the website I managed pick out the colours Red, to symbolise is aggression and temper, Brown, to represent his stability and Masculine Qualities, and Blue, to symbolise his intelligence.

I then moved on to Kodi, who is a bright, enthusiastic and creative individual who is also sometimes clumsy. Looking through the website, the colours that link to Kodi the most are Orange which associated with enthusiasm and creativity, though I need to make his shorts orange. Yellow, to represent his cheerful and bright attitude, and White, which is associated with innocence.


Looking at the characters now, I think their colour scheme will help the audience link the characters personalities to their outfits colours.

Blank Stares – Thesis Film – Shay and Kodi Modelling #1


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During the summer I decided to start the modelling process of Shay and Kodi, to give myself a head start for when I came back to uni.

Previously I did T-Poses for my two bank robbers which was simpler to do because they were more or less stick figures and I could easily just model one and then just copy and re-texture another one to make two characters, whereas now I need to model/texture/rig 2 characters, which is quite a challenge but a challenge I’m willing to take.

The T-poses I made are quite useful and a lot more accurate in proportion than the robbers were, though the side view and front view don’t 100% line up, I’m quite happy with them and they’ve done well so far in terms of guideline to modelling the boys.

As for the actual modelling, I’d say I’ve done well so far. I’m quite pleased with the torso, leg and foot, and I’ve really got the hang of positioning the vertexes to get some definition to the model. I’ll have Andy to check it out so I can get some feedback from him.

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