Made some progress on my animation today, not much, but it’s still progress. I’ve finished the opening of the animation and it looks good so far, and I’ve now moved onto inside the museum. I’ve made much progress in the museum, just messing with the lighting and positioning of the characters.
Unfortunately I have ran into a problem with Patrick, his hands are deforming for some reason, not sure why, but it’s something I need to sort out first before I move on.
During the Story session with Jools and Phil, we were tasked to think about the title intro/sequence for our animation. Not a big fan on the title, probably will change it, maybe a play on the word diamond.
I was suppose to post this up last Friday but I forgot so meh. BUT ANYWAY I’ve rigged my character FINALLY!!! Most of the controllers work well, I’ve not checked them all yet but so far so good.
He’s finally textured, thank christ 😄
I kind of gave up with Z-Brush because I couldn’t find a solution to bring the model into Maya with it’s texture, so I decided to use Photoshop instead. It was an easy and simple process and it paid off quite well. Although the Z-Brush method didn’t work, I’m going to try and bug Rob next week, and ask how to it so I can do it next time.
Now the texturing is done I can move onto rigging… FINALLY!
I textured my character, YAY! And looks good. Originally I was suppose to use MudBox to texture it, but unfortunately the program doesn’t load, so I had to move to Z-Brush.
The process was easy to do but I’m not sure how to convert it back to Maya. I’ll figure out a solution tomorrow.